Hsianglin Yang

ColorUp

An Interactive Lamp that Brings Colors to Life

OVERVIEW

ColorUp is an interactive ambient lamp that lets users absorb colors from real-world objects and turn them into light. Inspired by the archetype of a classic table lamp, it reimagines the interaction between people and color through a soft, intuitive gesture—making light feel personal, playful, and alive.

CONCEPT & INSPIRATION

The idea began with a simple observation: a sponge soaking up water. What if a lamp could “absorb” colors from the world around us in the same intuitive, tactile way?


ColorUp started as a design experiment to bring playfulness into everyday objects. By squeezing the bulb against any colored surface—fabrics, photos, or items—users could sample the hue and make the lamp glow with that tone. This interaction, though powered by technology, was designed to feel emotional and delightfully human.

DESIGN & PROTOTYPING

To visualize the idea of absorption, the first prototype used sponge material with embedded pressure sensors. When squeezed, it triggered the color sampling and illumination.


I led the industrial design, crafting the bulb and base to feel familiar and approachable, while Alix focused on interaction logic and experience flow. After receiving strong public response at the exhibition, we refined the product using molded silicone and embedded sensors, preserving the intuitive squeeze gesture while ensuring manufacturability.

EXHIBITION & RECOGNITION

ColorUp debuted at Taiwan Designers’ Week 2010, where visitors interacted directly with the working prototype.


In 2011, the project received the Golden Pin Design Award, recognizing its innovative blend of metaphor-driven design and emotionally engaging interaction.

PROJECT

INFO

— COMPANY

PEGATRON


— TEAM

Alix Chen

Hsiang-Lin Yang


— ROLE

Concept Lead

Product Designer


— YEAR

2010

I initiated the concept by turning the act of squeezing a sponge into a poetic interaction with color. I designed the bulb and base to invite touch and crafted the first prototype using sponge and pressure sensors.


I later adapted the design for production using silicone while preserving the interaction’s tactile charm. I also collaborated closely with interaction designer Alix to ensure seamless integration of physical form and behavior.